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2021 HSOT T’s & C’s

Please take careful note of the following information and ensure that your team is fully informed about the contents herein.

Should a team not adhere to the tournament Terms, Conditions and Rules it will face disqualification.



Team Pre-registration is compulsory and no on the day registrations will be permitted!

Registration will only be open from 07h15 until 08h30. Tournaments will start at 09h00 subject to tides and climatic conditions.

All teams must be present at registration to complete the COVID Screening procedure which includes all players being temperature screened, sanitized, and signing the COVID-19 risk indemnity and acceptance form! Please respect the COVID-19 Martials instructions and please ensure all 8 players and management are present together to ensure a quick and painless process!




There will be 4 sections in this year’s events: namely a Premier, a Cup, a Junior and a Ladies Section. The Premier Section will be contested between 8 pre-selected teams, the Cup Section is open to all other teams. The Junior Section is open to all kids of the age of 14 years or younger (Must not have turned 15 before 31 December 2020). The Ladies section is open to all teams made up of Ladies only.

The Junior and Ladies section will only take place if sufficient teams enter in the corresponding section. Failing this, the teams will play in the Cup Section and the top performing Junior and Ladies team will be recognised.

The Junior section is a fun section, and the organisers maintain the right to eject any player who is found to be over-aged (juniors) and or found to be playing outside the spirit of the game. We urge teams to respect the rules for the benefit of all participants!

A team may consist of 8 players or less, (Premier Section – 10) with a maximum of 4 or 5 players on the field at one time, depending on the size of the beach/fields and the tides.

A player may only play for 1 team on a day. If a player is found to be in contravention of this rule, all the teams he/she has played for (on the day) will be disqualified. Spot checks will be carried out through out the day and due to the incredibly strict COVID-19 Protocols in place a zero-tolerance policy will be applied!

If a team is found to be fielding more than 8 players on the day, they will be disqualified

All Team members must be registered on the team indemnity form and must wear a wristband provided for the entire day’s competition. Failure to comply with these rules and conditions will see teams being disqualified from the tournament.

All decisions are at the discretion of the organisers. All rights reserved!



In 2 Touch Beach Rules will apply.

General competition format is based on teams playing a minimum of 2 games followed by a straight knock-out. There will not be a plate unless advised differently at the Captains/managers briefing and advertised formats remain at the discretion of the organisers depending on the beach lay-out and weather conditions.

Due to tidal or climatic conditions, the tournament may be suspended during a day; all players are to ensure that they remain informed as to the goings on during the day. If they are not present when the tournament resumes, they will forfeit the game.

A central timer and siren will be used to start and finish games. If a team is not present at the siren, they will forfeit the game and face automatic elimination. The organisers reserve the right to shorten or lengthen games to keep to the schedule.



The duration of a game is 12 minutes with an immediate changeover at half time.

Where venue space allows for it: The first half of a game will be contested with each team fielding 5 players. The second half of the game will begin with each team fielding 4 players. At 3 minutes into the second half each team will now be further reduced and field 3 players until the completion of the game.

In the event of scores being level at the completion of the game, a “Sudden Death” scenario will begin immediately with an immediate changeover. The first team to score will win the game. Both teams must have at least one phase of possession for the game to be completed during “Sudden Death”

The “Sudden Death” scenario is not applicable during the Premier Section Round Robin phase of the competition

The game always starts and re-starts from the halfway line. The referee will hand the ball to the starting team and will signal for play to commence.

Play begins by immediately passing the ball. A “Touch Down” or “Try” is scored when the ball is grounded on or behind the try-line (downward pressure must be applied). A touch is on any part of the body, ball, or clothing. It is “claimed” by raising one’s hand and shouting, “Touch”. The referee will use his discretion to decide whether the ball was passed or if the Touch was missed. If unsighted or unsure, the referee will honour the claim. Always play TO THE WHISTLE.

When touched, the ball must be placed instantly. FAILURE TO PLACE THE BALL INSTANTLY RESULTS IN A PENALTY. The attacking side begins play where that ball is placed. In the case of a forward pass or a dropped ball, play may commence where the ball is picked up or stops rolling. The defending team may not interfere with a rolling ball.

The offside line for the defending team is 4 METRES from where the attacking team commences play. (In most instances, the referee will position himself as a marker for the defending team). If a quick pass is taken, the defending player who is offside must cover a distance of 4 metres towards his own try line from where the infringement occurred, before being allowed to affect a valid Touch. A defender within the 4 metre “offside” area, trying to retreat and not interfering with play, will not be penalised. The referee will use his / her discretion. Obstruction by a retreating player doesn’t apply if the player stays directly on one running line. Any holding of players or pulling of shirts will result in a penalty.

Behind the defending teams own try-line the “no touch” rule applies. Once the player crosses the line the ball is alive. Players may only run back into the dead ball area once.

The extra reserves may be continuously substituted at any time from one side of the field only.

An intentional knockdown occurs when a player does not attempt to intercept the ball but knocks it down (generally with his/her palm facing downwards). This results in a penalty. After being warned, an intentional knockdown within 4 metres of the try line will result in a penalty try.

Procedure for a penalty: The referee MUST indicate the line / mark on which the offence occurred. The penalty must be taken from this mark. The defending team must retreat a full 8 metres before making a valid Touch. On a penalty, ONCE THE MARK IS GIVEN, the attacking player may tap and run without passing. Play may never be allowed to commence within 4 metres from the attacking try line. A defending player does not need to retreat further beyond his/her try to be deemed on side.



No referee will accept any verbal abuse. Claims for forward passes and excessive claims for Touch will not be tolerated. After a warning, players may be sent to the Sin Bin with a “Yellow Card” for an appropriate “cool off” time. No substitute will be allowed to replace someone in the SIN BIN. Players will be sent off permanently with a “Red Card” for repeated “Yellow Card” Offences, as well as for violence, inciting conflict and continual harassment including continuing to question a referee’s decisions or deliberately and negatively communicating with the opposition in a manner that is against the spirit of game. These players will also be subject to a disciplinary hearing and if found guilty will be dealt with in the strictest possible way.

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